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We supplied VMs with the current version, so people could experiment with it. MediaWiki was running a very old version, and several people said they were going to help upgrading it to a newer.
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There is some initial code (code we reused for BaNaNaS v1.5, more on that later), but not much more than that. It would solve many issues with BaNaNaS v1. I believe the first talk about this was somewhere in 2014. BaNaNaS was going to be replaced with BaNaNaS v2.
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When they dive in a bit deeper, they either realise the immense amount of work that would need to be done, or that it is very repetitive work (login to the system every month, update all the software, validate everything is still operating correctly, log off). I have had many people come by and say: I am going to help you. So, you say, the problem is that you are maintaining this by yourself?įind someone else to help out, and the problem is solved too!īut. It is a disaster waiting to happen no longer an “if”, but a “when”.
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So the work started to stack more and more, up to a point that I found out today that 1 services has been running since 2016.
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but it took me a week (as in, 40 hours) to apply patches on all the systems, validate everything was still working, etc etc.Īs I too do this for free, in my free time, the older you get, the more difficult this becomes.
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This means the chances of someone finding a security-issue in any of the services increased more and more.Īdditionally, because of the old code-base, the code was not published anywhere, making it impossible for anyone else to make modifications.Īnd of course we upgraded other software once in a while. To give an example: our main website was running Django 1.2, heavily modified. That was fun :P So this isn’t a bad thing? This is an insane amount of additional traffic to handle.Įxcept for the time a user found a bug in our code that crashed the software. To put it in numbers: we went from between 5 to 15 requests per second, to between 60 and 200 requests per seconds, depending on the event. The services survived such insane increase in traffic. Often what you see in these cases, that things crack, and break. This sounds cool, but it also increases the load on the services.
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What this means is that many people come to your website, download the game. Once, a popular YouTube channel played OpenTTD, doubling our player-base overnight.We once got posted on slashdot, which is called the slashdot-effect.Our services could handle the weirdest things. Is this a bad thing, you ask?įrom a stability point of view, this was perfect. The centralized accounts still had “coming soon” on the profile page. There were some minor additions, some tuning, but nothing really.īaNaNaS was still running the same software as it was in 2007. In 2018, nothing much had changed on the infrastructure side. We did weird stuff, not all ideas survived, but boy, we were busy.īy 2007, most things were either invented or there was no interest in developing new services. Content Delivery Network (just called “mirrors” back in the days)Īnd I am sure that is not a complete list.Content services, so you can download NewGRFs, Scenarios, and so on from in-game.Master server, so you have in-game server listing.In the years after, we greatly extended what we offered on :
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In 2004 was a website, and a wiki, and that was about it. This is going to be a long post, so strap in! History So a perfect time to write up what happened over the last 16 years, and more specifically, last 2 years. Sadly, in 2021 we will not receive AWS Open Source credits. which is HUGE for us), and all while knowing it wouldn’t clean out our donation-funds (read: the credits covered all our costs for 2020). This allowed me to try out AWS services, do stupid things (rack up a bill of more than 500 dollar per month. This was mostly made possible by us receiving AWS Open Source credits. This was the longest migration I ever did: 11 months in the making.